Salford university computer games
What was your feeling when your game was completed? Making and releasing a game has given Jess and Steph excellent experience for their future careers in game design.
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How have PMC requests changed and why would you need one? By University of Salford. Knowing how and when to study is key to your success […]. We are so lucky at the University of Salford to have a huge range of arts and culture on our doorstep, both in Salford itself, and just down the road […]. Maker Space is an open access workshop located in the basement of the Newton Building. The space is an additive manufacturing and digital […].
From tram services to cycle paths, outstanding […]. As you move into the second and third years of your degree, you will be able to focus on the area of specialism that interests you, choosing from optional modules taught by leading experts in the field. You will become experienced in group working through agile methods, you will learn about narrative and storytelling, human computer interaction and user experience, developing a broad understanding of historical and emergent technology.
You well investigate developing trends while building knowledge and understanding of the broader digital creative industries. The optional placement module and intensive team-based learning environment will give you the chance to apply your skills in a real-world setting.
This module helps you to become more familiar and confident with technology. As well as learning the creative software and photography skills, it will allow you to explore a creative subject of your choice and give you essential time management and research skills. This module will enable you to examine the creative and professional practice of others as a way of reflecting on your own practice. This module will provide you with a foundation in computer coding within the context of digital art creation.
This module is designed to allow you to bring together all your prior learning from the previous modules. It gives you the opportunity to propose and create your own brief based on a theme, topic, or issue that you are passionate about. Your work will be exhibited in school of Arts and Media end of year show. It will allow you to build on the technical skills that you have gained in the first semester to produce a creative publication.
Within this module you will receive a solid introduction to the foundations of computer programming, you will study code structures and principles, you will prototype, test and bug fix.
You will investigate flexible configurable systems and receive an introduction to games engines. If you have any kind of phobia towards computer science relax, this is about experi ence , understanding, risk taking and having fun. Y ou will receive all the support you need to progress. If you are already familiar with programming, we have the expertise to help you develop to the next level at a more accelerated pace. Within this module you will follow a Bauhaus model engaging with a number of creative processes and practices.
You will be encouraged to develop your independent creative capabilities, you will learn about portraiture and life drawing, product and vehicle design, and get hands on in the workshop building physical pieces. Throughout this module you will develop design skills, building confidence to communicate your ideas.
Even if you are a programmer and have little prior artistic capability it does not matter, at this stage it is about the experience, learning more about the creative process and its application. Within this module you will learn the fundamentals of games design, you will study the theory of play, rules and mechanic.
You will investigate design methods and process, you will conceptualise and build board game prototypes, before testing and polishing toward a professional product. This module is rich and fast paced and lays the foundations for the design pathway across the next three years. This module is in essence a c ontinuation of the visual arts module in the first semester, in that it engages the same design methods and traditional arts practices , o nly this time the final outputs will be digital.
The module covers photographic theory, composi tion, digital image theory, image retouching, pixel and vector art, digital painting, graphical layout and an introduction to 3D modelling. The module is rich and fasted paced, and the outputs are varied. Again, if you are a programmer at heart this module offers a supportive opportunity to understand more about digital arts methods, processes, and pipelines.
Entertainment Technologies has two strands, firstly the study of technologies from the past, the present, and in the future.
The module aims to equip you with the foundation knowledge required by a creative digital practionaire, not only in the game's domain, but across the broader digital industries. Within the second part of this module, you will conceptualise and build interactive prototypes in our maker space, using technologies such as Raspberry Pi, Arduino and rudimentary Processing to realise your ideas.
Within this module you will work in production teams to build your first 2D digital game. You will engage with industry methods within an agile framework, to conceptualise, design, prototype and test your ideas. We aim to build functional product and the outputs at this stage are expected to reach a high standard. Groups will consist of individuals taking on distinct roles, as we drive with a strong professional work ethic to achieve our goals.
Y ou will learn the theory of storytelling and narrative and apply this knowledge through creative practice to a digital artifact. This process of understanding, applying and bridging traditional narrative from myth and legend, script and screen, to a contemporary immersive manifestation is designed to give you a broader understanding of narrative from a cultural perspective.
Games Engine Programming. This module will echo the group-based production modules already undertaken, and will utilise the same processes and pipelines, it will though, step up a level in complexity and edge closer to a commercial standard, the visual elements will be more organic and detailed, the gameplay will be richer, and the systems will become more dynamic. Digital Environment Art. Within this elective module you will be introduced to the processes and skills required to design, develop and deploy 3D virtual games environments.
You will learn how to employ traditional design processes to conceive and plan for the construction of modular components that can be transposed into game engine technologies. The module will focus on the construction of well crafted, low detail, optimised 3D topology, it will develop fundamental 3D modelling and texturing skills. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.
As part of your games design degree, your timetable will include a breakdown of your scheduled lessons with timeslots for you to explore your independent research interests. Your classes will be based at our MediaCityUK campus. Production-based modules are delivered primarily through workshops, where you will cover new material and receive practical support from your lecturers during classes. You will be provided with directed reading and will have the opportunity to clarify and discuss areas of interest or difficulty.
Project work will allow you to produce work tailored to your individual interests. An important part of your games design studies is the opportunity to showcase your academic strengths in a variety of different ways. Your games design and development modules are typically assessed through coursework, projects, and presentations.
Our focus is to ensure that you have the skills you need to pursue your dreams, and we encourage our students, past and present, to collaborate with each other and achieve great things.
Each year - through the Create Awards — our School rewards the incredible achievements and successes of our final year and postgraduate students.
Our MediaCityUK facilities are industry-standard, so much so that they are used by our industry partners themselves. These include:. The studios have green screen facilities as well as basic props so you can design and build sets for a range of projects.
Green screen facilities - t hese allow you to create effects such as those you see on weather reports and incorporates a camera system and 3D graphics software. MakerSpace - bring your designs to life using 3D scanners and printers, power tools and a range of art and craft materials.
Stop-frame studio — we have animation booths equipped with industry standard lighting, grip, software and cameras and learn just what it takes to make your ideas and storyboards a reality. Computer Suites and Editing Studios — our computer suites are equipped with the latest industry-standard software.
Graduating from university with a degree in games design and production, along with relevant realworld experience, places you in an ideal position to take your first step into this exciting and dynamic industry. The course involves many industry partners on several levels ranging from guest lecturers, live briefs and placement opportunities.
Through our connections and alumni we can help students generate opportunities in what is an ever-expanding sector. The curriculum you engage in within this course, is becoming increasingly relevant, valued and transferable.
The bottom line is that as you become competent you will find a wealth of opportunity out there. To gain a place on this games design degree, w e would like to see evidence of your talent and capability either as a creative, artist or programmer.
This will take the form or a digital portfolio and potentially be supported through a very informal friendly interview. As part of your application, we will need to see a portfolio of work to provide opportunity for you to share your creative practice with us.
Any offers will be conditional upon our subject team having the opportunity to review your portfolio, and we look forward to viewing your work. For some applicants, you may also be asked to take part in an informal group seminar discussion or interview— either live or on camera — to demonstrate your skills. We are a very supportive, inclusive and friendly institution.
You are more than welcome to email the program leader, Mick Lockwood , at anytime for advice and to arrange an informal chat. Do you want to know more about this games design degree? International applicants will be required to show a proficiency in English. We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully.
Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate. There are two different routes through the Salford Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test. You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
If you are a high-achieving international student, you may be eligible for one of our scholarships. We have a range of scholarships available for students applying for courses in and As this is a prestigious award we have a limited number of these scholarships available.
See the full range of our International Scholarships. Course ID G Institution S Course Three year. Next enrolment September Introduction In a nutshell Video Gam e development has become one of the fastest growing sectors in the world , AAA, I ndie, A dvergaming , Hyper - C asual and S erious A pplications offer a broad landscape for excellent employment opportunities. You will: Learn how to think both creatively and technically as a game designer and producer Gain fundamental and advanced knowledge in creative computer programming Gain fundamental and advanced knowledge in digital graphics and art Develop specialist skills in planning, prototyping, and producing computer games Work in mult idisciplinary teams to produce functional polished product Want to learn more about studying games design and production?
Placement options available. International students accepted. Games Design and Production. Each year we invite industry professionals to share lessons to with our students at the Nations and Regions Festival. Depending on the module you choose, you'll create characters and storyboards for your game concepts.
You'll learn how to use professional game design software. Game Design. This is for you if You will build real-world problem-solving skills, develop knowledge relevant to business management, and have the option to include industry experience.
Professional, accredited learning. T , opening up further career progression once you graduate. Learn more about studying computer networks, explore course modules and speak to the course team, by attending our next Open Day. Delivered from our exciting MediaCityUK campus, our BSc Computer Networks degree provides you with a systematic understanding of networks, including the underlying principles of how they work, and how these principles are applied in industry:.
This provides you with the opportunity to become CCNA certified. On this course, you will have the option to take an industry placement year between years two and three. Although you will be responsible for securing your own placement, we will support your search and assign you a tutor to monitor your progress whilst on placement. By successfully completing a placement year, you can add 'with professional experience' to your final degree award.
Recent course students have developed their skills at placements with General Electric, Fujitsu, Cadburys and Bosch. Core to many electronics systems lies a central processor, managing and manipulating data, sometimes from remote locations. To fully understand this concept and the processes involved, this module introduces the fundamentals of computer hardware, software and networking technology including some more advanced concepts such as security.
Following two parallel streams, this module will include computer-based workshops to cover practical Linux, leading towards assessment of a student's practical ability. You will gain the confidence to replicate the working environment on your own computer, and be able to access the university system using network remote access. This first year module places electronics and electronic engineering in a global context. This module will share fundamental knowledge of database management systems, their design, implementation and applications.
It will develop your knowledge and understanding of the underlying principles of relational database management system, and how to implement and maintain an efficient database system.
This module will develop your knowledge and critical understanding of the principles of operation of modern communication networks, with associated practical skills development required to design, build and test such a network. You will be introduced to the business context and application of computing and information systems.
You will explore this through societal, professional, ethical and legal issues surrounding business practices and the theory and process of project delivery to a professional standard. You will learn in detail how the Internet works, from local area networks to global networks.
This will include designing and troubleshooting networks, and configuring and testing network applications. You will also look at security vulnerabilities, cryptographic principles, protocols, C-I-A trade-offs, firewalls and legal implications. You will apply these principles to designing solutions for some realistic case studies.
You will work together with course mates on a specific real world audio design task and come up with a real practical solution using. This module focuses on aspects specific to local area network infrastructures, leading into the theoretical and practical aspects of LAN design and integration. You will then learn how LAN communications can be improved, and the recent advances in network technologies in the wireless and wired arenas.
You will develop knowledge and skills in network penetration testing and vulnerability assessment. You will understand when and how to apply knowledge gained in real-life penetration testing and vulnerability detection scenarios. This module develops a core understanding of wireless networking systems and the associated principles and concepts of enabling technologies.
It also focuses on an increasingly important area of simulation, and develops these skills using industry-standard network simulation software. The aim of this module is to introduce you to the concepts of routing, using a global addressing system to facilitate routing and the function and implementation of the different routing protocols that may be operated across a network.
You will gain an overview of key concepts and challenges related to digital transformation through an examination of the evolution of the Internet and how the interconnection of people, processes, data, and things is transforming every industry.
You will develop a systematic knowledge and understanding of wide area network WAN technologies. This includes the services that they offer, the factors that influence their design, and how WAN technologies are used to connect small to medium sized business networks.
You will learn business and enterprise concepts so you can analyse and evaluate business practices, concepts, theories and frameworks and their relationship to the strategic and operational management of an enterprise or a project.
This is intended to complement the technical project management content of the course and provide a real-world context linked to current enterprise activities at the university.
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